The Dev Blog
It’s been a long time since I posted new work in progress videos or screenshots of “High Entropy” on youtube or my personal blog. It isn’t because I stopped working on the game but because I decided that I needed to focus on the core of the game for some time and felt that making the videos and screenshots was making me spend too much time polishing things that I’d have to redo later on.
Now that the development of the game is closer to what I had envisioned and I have a clearer idea of the level design, game mechanics, story and visuals I want for the game, I’ve decided that it’s time to make a dedicated development blog, where I can share from time to time small details (a couple screenshots, a short video, some thoughts…) about the things I’m working on at that moment.
I’ll start reposting the last video I shared some months ago:
And my thoughts about it at the time:
One of the key elements of the game’s design is the operative system the player will use to interact with the computers. The game’s computers will have important information in some of their files, emails… and will also be connected with other computers and devices (doors, turrets…) through local networks. The player will interact with the computer using GUIs, the easiest but more restricted way, or the more powerful command line interpreter, depending on the computer and situation. I want the command line interpreter to be easy to use (there will be books and other tips through the levels to help, but it should be quite intuitive, hopefully), something like a very basic version of DOS or bash, but interesting enough to have a feeling of really being ‘hacking’ the machine (exploring all the folders and files to find a useful program or someone’s password, or connecting to other net devices to open doors, disable turrets… things like that).
I’ve been working on that for some time and, although not all the operative system’s details are finished, the main functionality is working (file system, users, GUIs, CLI and networks), and I’m quite happy with it, so I’ve made a short video and some screenshots of one of my test maps to show you how it currently looks, and also the new weapons, LED signs and turrets I’ve been working on lately