Devblog    About    Archive    Feed    The Game

Progress Update (20150327)

This month I’ve been updating the game’s project to the new version of the engine I’m using, Unity 5. I thought I would need to fix many things to make it work after upgrading, given that this version of Unity introduces changes to the way some things work, but it has been a smooth transition overall, I think I now have everything working as it was before. And the great thing about using this new version is that I now can use some features previously only available on the pro version, like dynamic shadows, post-processing effects, a profiler… I’m still learning about them and how to use them but I’m sure they’ll help me make the game run and look better. For example, I’ve started making a night vision effect, which is something I always wanted: